- Creating the objects with planed quantity and then make a proper sized plane with about 20*20 segments which as more as better and place under those objects.
- Downloading script at http://cghub.com/scripts/view/64/ then install it. Remember the destination where you installed.
- If you run the script directly with all objects on selected and link them to the plane, the result will be like the picture: all objects been linked to the helper dots then stick on the plane - sync motion both position and orientation.
- Next, we are going to de-sync the orientation with plane surface. If you follow the step to #3, you need to clean up all of the helper dots we created on previous step: select all helper dots and delete them. Open the script from MAXScript > Open Script > the destination you installed (i.e. %userpath%\scripts\TiMScripts\Rigging\) > Attach_Selection_to_Surface_by_Local_Z.ms.
- And now it's good to go: all objects sync the motion with the plane surface but their orientation always face-up!
2013年5月18日 星期六
[3D Max] Linking Objects to Plane Vertex
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